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Zealot

 

You’re devoted, stalwart, and divine. Fervor is your specialty, and your commitment grants you providential powers.

Level Proficiency Bonus Class Features
1 +2 Starting HP, zealot equipment. Gain divine spellcasting
2 +2 1/safe rest, heal an ally for 1d6/level HP as an active action
3 +2 Pick a zealot archetype. Gain one feature from that archetype
4 +2 +1 to an ability score of your choice
5 +3 Innately sense evildoers, sadists, and agents of chaos
6 +3 +1 to an ability score of your choice
7 +3 Pick one new feature from your archetype
8 +3 +1 to an ability score of your choice
9 +4 Enemies roll morale at disadvantage while you’re conscious

Basics

Starting HP 5 + CON mod

HP each level up 1d8 + CON mod

Armor allowed All

Proficient weapons Simple

Ability proficiency WIS, CHA

Proficient checks Spellcasting, history, insight, archetype

Equipment

  • Armor of your choice
  • Shield
  • 1 one handed simple weapon
  • Holy symbol (divine focus)
  • Healer’s kit (1 load, 2 SUP to refill)
  • 5 rations (1 load, 5 SUP to refill)
  • 2 rolls on Sundries
  • Max SUP (1 load per 5; INT score)

Spellcasting (Divine)

You gain divine spellcasting.

Archetypes

Each class has three archetypes. A PC picks one at level 3. At levels 3 and 7 the PC gains the benefits of that archetype, including its listed proficiency uses and one of the archetype features in the boxes below each. The PC can’t select the same feature twice.

Cleric

You gain your proficiency bonus to healing, politics, and divine magic related checks. Gain one feature at level 3 and 7.

  • Healing deals +2 HP Advantage to turn undead
  • Advantage to knowledge
  • Advantage to healing Allies
  • Advantage vs Injury +4 damage vs evil
  • Bless: active action, ally has +2 next check

Druid

You gain your proficiency bonus to wilderness, creatures, and druidic magic related checks. Gain one feature at level 3 and 7.

  • Speak with nature Wildskin: 1/rest, active. Become a 1HP bird, rat, frog, or tiny creature
  • Leave no trail
  • Immune to poison
  • No need to eat
  • Advantage to wilderness

Paladin

You gain your proficiency bonus to instinct, endurance, and athletics related checks. Gain one feature at level 3 and 7.

  • Martial proficiency Auto-detect lies
  • Advantage to help allies +1 permanent AC
  • Vow: keep a holy vow, gain +2HP and damage
  • Lay on hands: heal 1 HP per level per day