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Warrior

 

You’re quick, strong, and militant. Combat is your specialty, and you’re able to deal and sustain more damage than any other.

Level Proficiency Bonus Class Features
1 +2 Starting HP, warrior equipment
2 +2 Counter-attack in melee as a quick action up to twice a fight
3 +2 Pick a warrior archetype. Gain one of its archetype features
4 +2 +1 to an ability score of your choice
5 +3 Make two full attacks as one active action
6 +3 +1 to an ability score of your choice
7 +3 Pick one new feature from your archetype
8 +3 +1 to an ability score of your choice
9 +4 Make three full attacks as one active action

Basics

Starting HP 6 + CON mod

HP each level up 1d10 + CON mod

Armor allowed All

Proficient weapons All

Ability proficiency STR, CON

Proficient checks Coordination, tactics, will, archetype

Equipment

  • Armor of your choice
  • Shield
  • 2 one-handed weapons
  • 1 two-handed weapon
  • Smith’s kit (1 load, 2 SUP to refill)
  • Healer’s kit (1 load, 2 SUP to refill)
  • 5 rations (1 load, 5 SUP to refill)
  • 3 rolls on Sundries
  • Max SUP (1 load per 5; INT score)
  • +6 permanent HP Melee crit 19-20
  • Advantage to intimidate
  • Immune to fear
  • +10′ move speed
  • Advantage to endurance
  • Rage: +3 damage dealt and taken while active

Archetypes

Each class has three archetypes. A PC picks one at level 3. At levels 3 and 7 the PC gains the benefits of that archetype, including its listed proficiency uses and one of the archetype features in the boxes below each. The PC can’t select the same feature twice.

Barbarian

You gain your proficiency bonus to intimidation, endurance, and travel related checks. Gain one feature at level 3 and 7.

  • Immune to weather
  • Advantage to track or hunt
  • Ignore difficult terrain
  • Advantage to monster info
  • Ranged crit 19-20
  • Only need 1/2 sleep
  • Advantage to stealth
  • Can’t get lost

Ranger

You gain your proficiency bonus to wilderness, creatures, and perception checks. Gain one feature at level 3 and 7.

  • +1 permanent AC
  • Advantage to diplomacy
  • +1 all attacks
  • Advantage to strategy

Orders: movement, ally can active action

Phalanx: Allies gain +1 AC when near you

Fighter

You gain your proficiency bonus to medicine, engineering, and diplomacy related checks. Gain one feature at level 3 and 7.