Home >Home >Characters >

Thief

 

You’re sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, patrols, and locks better than anyone.

Level Proficiency Bonus Class Features
1 +2 Starting HP, thief equipment
2 +2 Try to stealth as a quick action instead of an active action
3 +2 Pick a thief archetype. Gain one feature from that archetype
4 +2 +1 to an ability score of your choice
5 +3 Use a quick action to halve one hit’s damage against you
6 +3 +1 to an ability score of your choice
7 +3 Pick one new feature from your archetype
8 +3 +1 to an ability score of your choice
9 +4 Proficiency bonus is doubled for your archetype checks

Thief Basics

Starting HP 4 + CON mod

HP each level up 1d6 + CON mod

Armor allowed Light, shields

Proficient weapons All

Ability proficiency DEX, INT

Proficient checks Stealth, deception, senses, tools, archetype

Thief Equipment

  • Light armor
  • 2 one handed weapons
  • 1 ranged weapon
  • Ammunition (1 load, 1 SUP to refill)
  • 1 use poison (0 load, 2 SUP to refill)
  • Thief’s kit (1 load, 5 SUP to refill)
  • 5 rations (1 load, 5 SUP to refill)
  • 5 rolls on Sundries
  • Max SUP (1 load per 5; INT score)

Archetypes

Each class has three archetypes. A PC picks one at level 3. At levels 3 and 7 the PC gains the benefits of that archetype, including its listed proficiency uses and one of the archetype features in the boxes below each. The PC can’t select the same feature twice.

Assassin

You gain your proficiency bonus to intimidation, insight, and tracking related checks. Gain one feature at level 3 and 7.

  • Craft custom poison Stealth crit 18-20
  • Advantage to stealth
  • Advantage to disguise
  • Stealth after attack
  • Advantage to track target
  • Backstab: +2d6 damage vs unaware target

Bard

You gain your proficiency bonus to perform, inspire, and diplomacy related checks. Gain one feature at level 3 and 7.

  • Always know value
  • Advantage to lockpicking
  • Natural climb speed
  • Advantage vs traps
  • +4 max load Stealth at full speed
  • Dodge: trap and area damage is halved

Rogue

You gain your proficiency bonus to infiltration, athletics, and investigation related checks. Gain one feature at level 3 and 7.

  • Immune to charm
  • Advantage to charm
  • Advantage to lie or deceive
  • Advantage to perform
  • Know CHA tongues Auto-detect magic
  • Healing song: allies heal +1d8 HP per rest