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Mage

 

You’re clever, powerful, and mysterious. You delve into arcane teachings and demonic sacrifices, untapping eldritch energy.

Level Proficiency Bonus Class Features
1 +2 Starting HP, mage equipment. Gain arcane spellcasting
2 +2 1/rest, reduce next damage by INT mod; quick, concentration
3 +2 Pick a mage archetype. Gain one feature from that archetype
4 +2 +1 to an ability score of your choice
5 +3 1/safe rest, spend 10 min and dispel any spell below your level
6 +3 +1 to an ability score of your choice
7 +3 Pick one new feature from your archetype
8 +3 +1 to an ability score of your choice
9 +4 Pick 1 known spell up to spell level 3. It is now a cantrip for you

Basics

Starting HP 4 + CON mod

HP each level up 1d6 + CON mod

Armor allowed Shields

Proficient weapons Simple

Ability proficiency CON, INT

Proficient checks Spellcasting, finesse, negotiation, archetype

Equipment

  • 1 one handed simple weapon
  • A shield or 1 hunting bow
  • Potionery glassware
  • Scribe’s kit (0 load, 5 SUP to refill)
  • Spell components (3 levels, 6 SUP)
  • 2 rations (0 load, 2 SUP to refill)
  • 1 roll on Sundries
  • Max SUP (1 load per 5; INT score)

Spellcasting (Arcane)

You gain arcane spellcasting.

Archetypes

Each class has three archetypes. A PC picks one at level 3. At levels 3 and 7 the PC gains the benefits of that archetype, including its listed proficiency uses and one of the archetype features in the boxes below each. The PC can’t select the same feature twice.

Sorcerer

You gain your proficiency bonus to charm, chaos magic, and willpower related checks. Gain one feature at level 3 and 7.

  • AC 12 + DEX mod Quickcast: pick one known spell, cast it as a quick action instead of an active Fire damage halved
  • Advantage to resist magic
  • Advantage to charm +4 permanent HP

Warlock

You gain your proficiency bonus to profane magic, intimidate, and stealth related checks. Gain one feature at level 3 and 7.

  • Wear light armor Sacrifice: damage self (max lvl) to gain an equal bonus to next damage
  • Martial proficiency
  • Advantage to intimidate
  • No need to eat Darksight

Wizard

You gain your proficiency bonus to diplomacy, insight, and arcane magic related checks. Gain one feature at level 3 and 7.

  • Pick +1 cantrip
  • Advantage to potions
  • Advantage to magic items
  • Advantage to lore / info

Gain a familiar Can reroll a mishap

Mastery: double 1 spell’s area or duration